in reply to Which way is faster?
I recall a Game Developer article about the development of Quake, where John Cash cites a tightly written inner loop in the code... to clear the screen in non-textured mode (which nobody ever really uses, and contributes a minuscule amount of performance even then). By Cash's estimate, this took (Michael Abrash, the original Intel assembly optimization god) a couple days to write.
Profile before you optimize.
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The hell with paco, vote for Erudil!
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Re: Re: Which way is faster?
by shotgunefx (Parson) on Sep 09, 2002 at 08:37 UTC |