What's had me up the last day or so is how to deal with the various threading/multiprocessing thingies between ActiveState perl on Win32, mod_perl in Apache 1, Apache 2, plain forking on the various unixalikes. Eventually I'd like to get some XS code running but it's pretty intimidating when that minefield just keeps getting larger and larger...
__SIG__ printf "You are here %08x\n", unpack "L!", unpack "P4", pack "L!", B::svref_2object(sub{})->OUTSIDE
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You generally don't have to deal with all of those in a single project. In fact, I can't think of anything that does deal with all those. Develop for your platform first, and generalize later if you need to.
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In this case my project will be (is) DBD::LotusDomino. I would think that I'd have to have a handle on a strategy for handling these other platforms prior doing something that is platform specific. You know, plan - then implement. I'm sure there's something on PM or usenet but I just haven't taken the time for that. Anyhow this is completely auxilliary to the original thread so I'll just stop now.
__SIG__ printf "You are here %08x\n", unpack "L!", unpack "P4", pack "L!", B::svref_2object(sub{})->OUTSIDE
| [reply] [d/l] |