in reply to Re: Re: Re: Re: Re: Fast wordlist lookup for game
in thread Fast wordlist lookup for game
Further thoughts:
- I suspect there's not too much merit in your *233/800 factor - those numbers are just raw processor Mhz numbers, many cycles will be wasted waiting for main memory and man, many more if disk IO is required.
- You could also use DB_File which is available via PPM from ActiveState and I believe uses the same API
- SDBM_File is a core perl module which also uses the same API, but has significant limitations on allowable size of data
- See also MLDBM which allows you to store complex data structures in a DBM hash