in reply to WebLife: peer-to-peer Game of Life

Wow, that's a bit depressing. I spent a lot of time on this, but I get no comments and nobody to try this out.

I guess if I read the code section more often myself, I would have more reason to complain.

Server running again at www.zaygo.com:4331. I killed the previous one as nobody had joined in 8 hours. You may have to be patient, as you won't see anything until everyone joins the game. Alternatively you could do

set_debug(debug => ['WebLife::Transport::receive', WebLife::Game::run' +]);

in the server-client.pl if you want to see how messages work.

andramoiennepemousapolutropon

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Re: Re: WebLife: peer-to-peer Game of Life
by elwarren (Priest) on Mar 11, 2003 at 00:07 UTC
    I think this is very cool.

    I read the CUFP section almost everyday, it's my favorite part of the site. I would have expected to find this in there.

    I'm going to give this a try tonight if your server is still up (and after I read the code, been waiting to see somebody do something in perl2perl)
      Thanks. I think the problem is getting enough people to test it all at once. Nothing can happen until 8 nodes are connected, so probably people come along and try it, then give up when they get bored. The problem is that then the system is still expecting to be able to talk to them.

      So you might want to start a couple of nodes on different ports, or indeed different PCs. You can always set up your whole system on one pc via the loopback but that provides a serious bottleneck.

      Server still waiting.

      andramoiennepemousapolutropon