OverlordQ has asked for the wisdom of the Perl Monks concerning the following question:
Greetings monks,
I have begun a quest to drasticaly increase my learning of perl. The quest I have chose, is to create a learning 'bot' that will learn how to play Othello. Not the 1best game of choice to begin with, but a fun game to use.
The first step to begin with is the basic layout of the bot. In order to keep it simple, I will use an already existing game of 2 player Othello, to play against the computer. All the 'bot' will do is output the coordinates of where to move.
For Saving the data, this is where I get stuck. Either I'll have to use a 3 Dimensional Array, or use Tree::MultiNode or Tree::Ternary. Any ideas on other modules to use? Or programming tips would be much appreciated.
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Re: Othello/Tree-Style Data Storage
by hossman (Prior) on Jun 08, 2003 at 02:53 UTC | |
by Muoyo (Novice) on Jun 08, 2003 at 16:10 UTC | |
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Re: Othello/Tree-Style Data Storage
by BrowserUk (Patriarch) on Jun 08, 2003 at 05:02 UTC |