All these interactive inputs are going into variables, right? Dump the info you get via the inputs into files (you can do this directly to the variables using Data::Dumper or that other module I can't remember right now) and then, with a little hacking, you can run it without the inputs - just simulate the inputs with the information you got from them.
Comment on Re: Re: debugger query: move execution point?
Well I wanted to do something like that, in a more rusty way although. For my application, perhabs this may be a little tedious, as my whole code is itself about flags and input output options which are too many and to be debugged itself.. so simulating the further inputs using the earlier inputs may be like writing a minicode itself..!
Let me see if I can do that with ease !
Thanks for your help!