dragonchild has asked for the wisdom of the Perl Monks concerning the following question:
For those who don't know, it's the algorithm that allows a computer to rate a position after its move as min and the opponent as max to find the best move to make in a given gamestate.
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We are the carpenters and bricklayers of the Information Age.
Don't go borrowing trouble. For programmers, this means Worry only about what you need to implement.
Please remember that I'm crufty and crochety. All opinions are purely mine and all code is untested, unless otherwise specified.
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Re: Minimax / AlphaBeta harness
by hsmyers (Canon) on Jul 18, 2003 at 00:20 UTC | |
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Re: Minimax / AlphaBeta harness
by pernod (Chaplain) on Jul 18, 2003 at 08:09 UTC | |
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Re: Minimax / AlphaBeta harness
by wufnik (Friar) on Jul 18, 2003 at 15:11 UTC | |
by dragonchild (Archbishop) on Jul 18, 2003 at 15:29 UTC | |
by chunlou (Curate) on Jul 19, 2003 at 20:08 UTC | |
by wufnik (Friar) on Jul 21, 2003 at 07:33 UTC |