in reply to Re: Re: Re: non-blocking TCP/IP client object using callbacks
in thread non-blocking TCP/IP client object using callbacks
I think poe::component::client::tcp precisely what I was asking about without knowing how to ask about it. I'm going to try it out and see if it's really what I was hoping for.
update: It LOOKED like what I wanted, but I can't figure out how to call _both_ the MainLoop for Curses::UI AND the run() for the POE object...
I'm convinced there's a way to do it... but I don't yet see it.
update: No. This is wrong. It could possibly be made to work, but it's giant, speaks it's own language, and doesn't really do what I want at all. Now I'm back to square one... I may not use IPC::SysV though. There's a lot of stuff on the perlipc manpage.
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