in reply to (in cleanup)

Sounds like your delete routine is destroying the Digest::MD5 object which is being pointed to from other objects. Are you ensuring that each Player object gets its own instance of Digest::MD5->new?

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Re: Re: (in cleanup)
by narse (Pilgrim) on Sep 04, 2003 at 22:07 UTC
    I should add that the work Digest::MD5 does continues to be done. None of the functionality is lost, the only change is the warning message. I also noted that I have tried both the OOP and Exporter methods of Digest::MD5. Currently, I am using Exporter so..
    use Digest::MD5 qw/md5_hex/;
    Digest::MD5 -> new() is not a part of the code.