in reply to How do YOU do OO in Perl?

I have my own baseclass that I wrote and use myself. It creates array-based objects, generates methods, and exports a function called attrs(). So, a class will look something like:
package Foo; use BaseClass; our @ISA = qw(BaseClass); attrs qw( foo bar baz ); sub init { my $self = shift; my %options = @_; # Do some stuff here return $self->SUPER::init(%options); } sub foo { my $self = shift; # Do some validation here return $self->_foo(@_); }

It handles diamond inheritance, on-the-fly methods, and provides a simple (but not obtrusive) separation of interface and implementation. Also, you can't mispell a method name and have it DTWT silently, as with direct access to hashes can.

I've never uploaded it to CPAN because there are a plethora of class classes out there. I also never really cared to learn Class::Struct, Class::MethodMaker, and the like, because this does what I need it to do, and nothing more. *shrugs* I probably should, at some point, if only to get into the mainstream.

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We are the carpenters and bricklayers of the Information Age.

The idea is a little like C++ templates, except not quite so brain-meltingly complicated. -- TheDamian, Exegesis 6

Please remember that I'm crufty and crochety. All opinions are purely mine and all code is untested, unless otherwise specified.