Hi.
A bit of Google turned up these links:
http://bloodgate.com/perl/sdl/sdl_perl.html
http://homepage.ntlworld.com/wayne.keenan/sdl/perl/win32/
It would seem that the "official" sourceforge SDL Perl is indeed rather dead, so these are forked versions from that codebase.
Use at your own risk, since I have absolutely no idea about their stability or suitability for what you are trying to do, and I've never even used them before.
I hope that this helps.
Cheers, -- Dave :-)
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Dang! Luckily I got some stuff on my harddrive (I'll upload soon).
06/13/2003 01:44a 2,417,095 SDL_Perl-1.19.1.win32.1.exe
06/13/2003 01:33a 719,314 SDL_perl-1.19.1.win32.1.zip
06/13/2003 02:03a 1,481,299 SDL_perl-1.20.win32-AS802.exe
08/21/2003 06:03a 871,905 SDL_perl-2.0.1-BETA1.win32.redist.zip
08/20/2003 08:00p 696,888 SDL_perl-2.0.2.tar.gz
I also got
SDL-1.2.0-win32.zip
SDL-sdlpl-1.08.tar.gz
SDL-sdlpl-examples-1.02.tar.gz
SDL_image-1.1.0.tar.gz
SDL_mixer-1.1.0.tar.gz
SDL-1.2.6-win32.zip
SDL-1.2.6.tar.gz
SDL-devel-1.2.6-VC6.zip
somewhere in my cd collection, but I won't bother with those.
| MJD says "you can't just make shit up and expect the computer to know what you mean, retardo!" | | I run a Win32 PPM repository for perl 5.6.x and 5.8.x -- I take requests (README). | | ** The third rule of perl club is a statement of fact: pod is sexy. |
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Absolutely!
Ever play Frozen Bubble? Uses Perl, SDL, and is available on just about everything. It's a practical real-world application, and someday my wife may stop playing it.
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The maintainer took a sabbatical, so we're making plans to host the code elsewhere and find another maintainer. I'm not sure we can get the old code out of CVS, but we have a current snapshot. It'll probably be a few weeks before anything comes together though.
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Well, it's very nice to know that the project hasn't fallen off the face of the Earth (or at least not permanently). I'm incredibly excited at what I've seen so far.
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I have a few scripts I wrote for perl/SDL/OpenGL on Linux, to do some basic 3D geometry stuff. (I wrote them to test my CPAN Math::Polyhedra module.) A basic event loop, a shaded, lit, materialized, display-listed set of polyhedra, and some camera control.
Please /msg me if you want me to email a copy of my scripts to you once I get home. They'd serve as a starting point for some experiments of your own.
I was planning on a much larger project, but I could never get a texture applied to a 3D polygon (even following the usual OpenGL references), which would be critical for the project. If more recent builds can do that properly, I'd be interested in doing more perl/SDL/OpenGL work.
-- [ e d @ h a l l e y . c c ]
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