in reply to 2D realtime pixel graphics options in Perl

Have you tried SDL::OpenGL? I've had some success with it.

Alternately, SDL Parrot's coming along. It's pretty simple at the moment, but you'd have the chance to blaze a trail.

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Re: Re: 2D realtime pixel graphics options in Perl
by flyingmoose (Priest) on Feb 29, 2004 at 02:16 UTC
    Hmm, I think you may have pointed me there before (I was asking about RedHat OpenGL.pm compilation at the time)...I think I could find any examples on how to initialize the OpenGL context (no Hello OpenGL demos in the POD) and must have stopped.

    Re: Parrot, etc, I doubt that's what I want for my "quick playing with graphics fun stuff", though I'd definitely like to see it. Where would I go about finding the SDL parrot code? I really need to check out Parrot source at some point or another, might as well be now.

      Parrot SDL lives in the main Parrot distribution for now. See examples/sdl/*imc and library/sdl*.

      The rest of the SDL Perl folks also want to see better graphics primitives. A sprite library would be nice -- there are some ideas toward that end in the tutorials.