in reply to Re: 2D realtime pixel graphics options in Perl
in thread 2D realtime pixel graphics options in Perl
If I have to write yet-another-game-programming-library in Perl, I may do that...but I don't want to compete with SDL, per se, since that seems to be the way a lot of languages are going (not just Perl). Still, I'd like to see some higher level 2D drawing constructs built on top of SDL... available in some modules that are a little better organized than what we have today. Something that could effectively provide drawing primatives versus the blit-oriented stuff we have today.
Dunno. Wheel reinvention is in my future. I feel it. That's not good.
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Re: Re: Re: 2D realtime pixel graphics options in Perl
by Vautrin (Hermit) on Feb 29, 2004 at 17:46 UTC |