in reply to Re: 2D realtime pixel graphics options in Perl
in thread 2D realtime pixel graphics options in Perl

It depends on the game. Some games, like solataire do not require 30+fps on a full screen. If done with double buffering, it could rock with no ill effects.


I used to be a funny character, now I'm just 4 bits.
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Re: Re: Re: 2D realtime pixel graphics options in Perl
by flyingmoose (Priest) on Feb 29, 2004 at 03:13 UTC
    Exactly. Rocking a la Atari 2600 (or say, 8-bit Megaman II) is all that is needed to have fun in my book. Kids these days want too much flashy stuff. Graphics sells, gameplay doesn't...or so it seems...