in reply to Re: Re: 2D realtime pixel graphics options in Perl
in thread 2D realtime pixel graphics options in Perl
The only reason Python is anywhere is because the PyGame folks but in the time.
I think we, uh, agree? This is exactly my point. Technology is not the question. Community is the question. The PyGames folks are putting out games because they work as a community tp produce high quality Python game libraries. There is no "PerlGames" community, therefore you shouldn't use Perl to program games.
Of course this could change, and maybe you can help change it. But you can't do it alone, and right now my guess is you are pretty much alone in wanting to program 2D games with Perl.
Should I (or anyone else) start a full-fledged library, Perl will take off just the same.
I doubt it. You need more than a library, you need users to use it and help you improve it.
Anyhow, good luck. I'll be the first to congratulate you if you succeed. Just don't be too shocked if I'm the only one! My own foray into the world of Perl game SDK development was less than encouraging...
-sam
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Re: Re: Re: Re: 2D realtime pixel graphics options in Perl
by flyingmoose (Priest) on Feb 29, 2004 at 14:42 UTC | |
by samtregar (Abbot) on Feb 29, 2004 at 18:18 UTC | |
by flyingmoose (Priest) on Mar 01, 2004 at 14:48 UTC |