10th anniversary of my Game Sprite Image Fetch lib
### the following code can be used as e.g. a Game Sprite's ### images which can be fetched from its queue-like ### list. You add a sequence of images which is the sprite's ### images for moving, jumping, ... # Copyright (C) 2012 erana # This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; version 2 of the License. # This program is distributed in the hope that it will be useful, but +WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTAB +ILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public + License for more details. # You should have received a copy of the GNU General Public License al +ong with this program; if not, write to the Free Software Foundation, + Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # package StateImageLibrary; use SDL; use SDL::Video; use SDL::Surface; use SDL::Image; use SDL::Rect; use SDLx::App; BEGIN{ unshift(@INC,"../blib/");} BEGIN{ unshift(@INC,"../blib/lib");} BEGIN{ unshift(@INC,"../blib/arch");} sub new { my $class = shift; my $self = { $index = 0, @images = undef, }; bless $self, $class; return $self; }; sub add { my ($self, $imagefn) = @_; my $pngsurface = SDL::Image::load($imagefn); my $surface = SDLx::Surface->new( surface => $pngsurface); $self->{images}[$self->index++] = $surface; }; sub addImage { add(shift); }; sub get { my $self = shift; if ($self->index >= $#images) { $self->index = 0; } return $self->{image}[$self->index++]; }; 1;

In reply to 2D sprite png image library by erana

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