It seems that I'm making assumptions about the functionality
of
IO::Socket::INET that just aren't true. For example,
you can't really reconnect unless you jump through a
bunch of hoops. The $socket->connect() method, for example, is
no more robust than the internal one. You need to resolve
your addresses first using
gethostbyaddr, which is
inconvenient, to say the least. So it can be done, but the
cost is too high to make it practical.
Maybe this will be fixed in an upcoming release.
In the interim, recreating the socket doesn't seem
like such a big deal after all. It will certainly work.
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