It seems that I'm making assumptions about the functionality of IO::Socket::INET that just aren't true. For example, you can't really reconnect unless you jump through a bunch of hoops. The $socket->connect() method, for example, is no more robust than the internal one. You need to resolve your addresses first using gethostbyaddr, which is inconvenient, to say the least. So it can be done, but the cost is too high to make it practical.

Maybe this will be fixed in an upcoming release.

In the interim, recreating the socket doesn't seem like such a big deal after all. It will certainly work.

In reply to Re^3: IO::Socket to me. . . or why won't you stay? by tadman
in thread IO::Socket to me. . . or why won't you stay? by Hero Zzyzzx

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