Here is a simple starting point using the Tk canvas. I only show you how to drag the text, but setting up 2 side by side rectangular grids should be easy enough. You would setup the grids with rectangular regions with the correct text information stored in a hash, and when text is released 'in' a region, you can test for its correctness, or return the text to its starting point. Just store all text position data in a hash, and resets ought to be easy.

For a little primer on how to make nice clickable rectangles on a Canvas, see Tk ImageMap-color-zones

#!/usr/bin/perl use warnings; use strict; use Tk; my ($dx,$dy); my $mw = Tk::MainWindow->new; $mw->fontCreate('big', -family=>'arial', -weight=>'bold', -size=> 10); my $can = $mw->Scrolled('Canvas', -height => 400, -width => 400, -bg => 'black', -scrollbars => 'osoe', -highlightthickness=>0, -borderwidth =>0, )->pack( -fill =>'both',-expand=>1); my $realcan = $can->Subwidget('scrolled'); my $text = 'This is some text'; $can->createText(50,50, -text => $text, -fill =>'yellow', -anchor => 'nw', -font => 'big', -tags=> ['move'] ); $realcan->bind('move', '<1>', sub {&mobileStart();}); $realcan->bind('move', '<B1-Motion>', sub {&mobileMove();}); $realcan->bind('move', '<ButtonRelease>', sub {&mobileStop();}); MainLoop; sub mobileStart { my $ev = $realcan->XEvent; ($dx, $dy) = (0 - $ev->x, 0 - $ev->y); $realcan->raise('current'); print "START MOVE-> $dx $dy\n"; } sub mobileMove { my $ev = $realcan->XEvent; $realcan->move('current', $ev->x + $dx, $ev->y +$dy); ($dx, $dy) = (0 - $ev->x, 0 - $ev->y); print "MOVING-> $dx $dy\n"; } sub mobileStop{&mobileMove;}

I'm not really a human, but I play one on earth.
Old Perl Programmer Haiku ................... flash japh

In reply to Re: Creating a drag and drop game to memorize by zentara
in thread Creating a drag and drop game to memorize by kartik.sh89

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