Hi John, My problem with this kind of solution is that all the type and inheritance hierarchy are hard-coded in the typemap.
So if you add a new derived class or if you modify the inheritance (remove a base class) I will have to modify the typemap. If I miss one modification or do a wrong modif I would end up with really bad stuff.

Don't you a automatic way of doing it or maybe a more extensible way than the enum Type ?

TIA again,

~Xavier


In reply to Re: Re: Re: Re: XS typemap and C++ multiple inheritance by FrenchZ
in thread XS typemap and C++ multiple inheritance by FrenchZ

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