I think the previous commenters overlooked the questions!
While the previous games will certainly have named animals (and thus frequencies), where do the yes/no questions get involved?
All of the previous games would also record the questions. It is possible that the questions are not optimal (or even relevant), so a better approach might be a list of attributes for each possible animal, independent of its history in previous games.
For practical purposes, besides yes/no, these games usually allow "doesn't matter" and "I don't know".
-QM
--
Quantum Mechanics: The dreams stuff is made of
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