I think your first point is wrong though: you can have "non-linear" behavior, for example a "Person" turned into a "Zombie", could become stronger when they are "Poisoned" (instead of becoming weaker like a non-Zombie person).
You are right in the sense that it can be done. But my point is that you loose the advantages of considering the state as multidimensional.
For me, the real issue with complex state machines (mutidimensional or not) is not how to implement them but how to express them in a way that is easy to understand for humans. How to avoid ending with a big ball of code.
In reply to Re^7: a State machine with Roles - possible? (class or instance)
by salva
in thread a State machine with Roles - possible?
by mascip
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