Thank you for replying. Just for the record: You're saying that if i work with the GD module or Image::Magick(i'm not familiar with that module) there is no other way than to manually convert 3d coordinates to 2d. If i want support for handling 3d coordinates i need a completely new module like SDL::OpenGL. Is this correct? Much obliged.
In reply to Re^2: rotating cube.
by Anonymous Monk
in thread rotating cube.
by arraypopper
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