I'll show you what i've been doing. I managed to make my program work, but i'm not gonna continue with the same way. So here's the code, i hope you're not going to laugh. Let's call this a robust attempt:

use GD; use constant PI => 4 * atan2(1, 1); $ima = new GD::Image(800,800); $black = $ima->colorAllocate(0,0,0); $green=$ima->colorAllocate(0,255,0); $ima->setThickness(3); $data = $ima->gifanimbegin(1,0); $im = new GD::Image(800,800); $black = $im->colorAllocate(0,0,0); $green=$im->colorAllocate(0,255,0); $white=$im->colorAllocate(0,0,0); $im->setThickness(3); @een=(360,360,80); @twee=(440,360,80); @drie=(440,360,0); @vier=(360,360,0); $x1 =$een[0] + sqrt($een[2]**2/2); $y1=$een[1] - sqrt($een[2]**2/2); $x2 =$twee[0] + sqrt($twee[2]**2/2); $y2=$twee[1] - sqrt($twee[2]**2/2); $x3 =$drie[0] + sqrt($drie[2]**2/2); $y3=$drie[1] - sqrt($drie[2]**2/2); $x4 =$vier[0] + sqrt($vier[2]**2/2); $y4=$vier[1] - sqrt($vier[2]**2/2); $xx1=$x1; $xx2=$x2; $xx3=$x3; $xx4=$x4; $yy1=$y1+80; $yy2=$y2+80; $yy3=$y3+80; $yy4=$y4+80; $im->line($x1,$y1,$x2,$y2,$green); $im->line($x2,$y2,$x3,$y3,$green); $im->line($x3,$y3,$x4,$y4,$green); $im->line($x4,$y4,$x1,$y1,$green); $im->line($xx1,$yy1,$xx2,$yy2,$green); $im->line($xx2,$yy2,$xx3,$yy3,$green); $im->line($xx3,$yy3,$xx4,$yy4,$green); $im->line($xx4,$yy4,$xx1,$yy1,$green); $im->line($x1,$y1,$xx1,$yy1,$green); $im->line($x2,$y2,$xx2,$yy2,$green); $im->line($x3,$y3,$xx3,$yy3,$green); $im->line($x4,$y4,$xx4,$yy4,$green); $data.=$im->gifanimadd(0,0,0,1); $teller = 0; again: for($x=PI/4;$x<=PI/2;$x+=PI/8){ $img = new GD::Image(800,800); $black = $img->colorAllocate(0,0,0); $green=$img->colorAllocate(0,255,0); $white=$img->colorAllocate(0,0,0); $img->setThickness(3); @een=(360,360,80); @twee=(440,360,80); @drie=(440,360,0); @vier=(360,360,0); $straal = sqrt((40*40)+(40*40)); $yh = $straal * sin($x); $hoogte =$yh-40; $xv = sqrt($straal**2-$yh**2); $xver = 40 - $xv; $een[0]+=$xver; $een[2]+=$hoogte; $twee[0]+=$hoogte; $twee[2]-=$xver; $drie[0]-=$xver; $drie[2]-=$hoogte; $vier[0]-=$hoogte; $vier[2]+=$xver; if($een[2]>0){ $x1 =$een[0] + sqrt($een[2]**2/2); $y1=$een[1] - sqrt($een[2]**2/2);} else{ $x1 =$een[0] - sqrt($een[2]**2/2); $y1=$een[1] + sqrt($een[2]**2/2);} if($twee[2]>0){ $x2 =$twee[0] + sqrt($twee[2]**2/2); $y2=$twee[1] - sqrt($twee[2]**2/2);} else{ $x2 =$twee[0] - sqrt($twee[2]**2/2); $y2=$twee[1] + sqrt($twee[2]**2/2);} if($drie[2]>0){ $x3 =$drie[0] + sqrt($drie[2]**2/2); $y3=$drie[1] - sqrt($drie[2]**2/2);} else{ $x3 =$drie[0] - sqrt($drie[2]**2/2); $y3=$drie[1] + sqrt($drie[2]**2/2);} if($vier[2]>0){ $x4 =$vier[0] + sqrt($vier[2]**2/2); $y4=$vier[1] - sqrt($vier[2]**2/2);} else{ $x4 =$vier[0] - sqrt($vier[2]**2/2); $y4=$vier[1] + sqrt($vier[2]**2/2);} $xx1=$x1; $xx2=$x2; $xx3=$x3; $xx4=$x4; $yy1=$y1+80; $yy2=$y2+80; $yy3=$y3+80; $yy4=$y4+80; $img->line($x1,$y1,$x2,$y2,$green); $img->line($x2,$y2,$x3,$y3,$green); $img->line($x3,$y3,$x4,$y4,$green); $img->line($x4,$y4,$x1,$y1,$green); $img->line($xx1,$yy1,$xx2,$yy2,$green); $img->line($xx2,$yy2,$xx3,$yy3,$green); $img->line($xx3,$yy3,$xx4,$yy4,$green); $img->line($xx4,$yy4,$xx1,$yy1,$green); $img->line($x1,$y1,$xx1,$yy1,$green); $img->line($x2,$y2,$xx2,$yy2,$green); $img->line($x3,$y3,$xx3,$yy3,$green); $img->line($x4,$y4,$xx4,$yy4,$green); $data.=$img->gifanimadd(0,0,0,1); } $img = new GD::Image(800,800); $black = $img->colorAllocate(0,0,0); $green=$img->colorAllocate(0,255,0); $white=$img->colorAllocate(0,0,0); $img->setThickness(3); @een=(360,360,80); @twee=(440,360,80); @drie=(440,360,0); @vier=(360,360,0); $yh = $straal * sin((PI/8)*5); $hoogte =$yh-40; $xv = sqrt($straal**2-$yh**2); $xver = 40 + $xv; $een[0]+=$xver; $een[2]+=$hoogte; $twee[0]+=$hoogte; $twee[2]-=$xver; $drie[0]-=$xver; $drie[2]-=$hoogte; $vier[0]-=$hoogte; $vier[2]+=$xver; if($een[2]>0){ $x1 =$een[0] + sqrt($een[2]**2/2); $y1=$een[1] - sqrt($een[2]**2/2);} else{ $x1 =$een[0] - sqrt($een[2]**2/2); $y1=$een[1] + sqrt($een[2]**2/2);} if($twee[2]>0){ $x2 =$twee[0] + sqrt($twee[2]**2/2); $y2=$twee[1] - sqrt($twee[2]**2/2);} else{ $x2 =$twee[0] - sqrt($twee[2]**2/2); $y2=$twee[1] + sqrt($twee[2]**2/2);} if($drie[2]>0){ $x3 =$drie[0] + sqrt($drie[2]**2/2); $y3=$drie[1] - sqrt($drie[2]**2/2);} else{ $x3 =$drie[0] - sqrt($drie[2]**2/2); $y3=$drie[1] + sqrt($drie[2]**2/2);} if($vier[2]>0){ $x4 =$vier[0] + sqrt($vier[2]**2/2); $y4=$vier[1] - sqrt($vier[2]**2/2);} else{ $x4 =$vier[0] - sqrt($vier[2]**2/2); $y4=$vier[1] + sqrt($vier[2]**2/2);} $xx1=$x1; $xx2=$x2; $xx3=$x3; $xx4=$x4; $yy1=$y1+80; $yy2=$y2+80; $yy3=$y3+80; $yy4=$y4+80; $img->line($x1,$y1,$x2,$y2,$green); $img->line($x2,$y2,$x3,$y3,$green); $img->line($x3,$y3,$x4,$y4,$green); $img->line($x4,$y4,$x1,$y1,$green); $img->line($xx1,$yy1,$xx2,$yy2,$green); $img->line($xx2,$yy2,$xx3,$yy3,$green); $img->line($xx3,$yy3,$xx4,$yy4,$green); $img->line($xx4,$yy4,$xx1,$yy1,$green); $img->line($x1,$y1,$xx1,$yy1,$green); $img->line($x2,$y2,$xx2,$yy2,$green); $img->line($x3,$y3,$xx3,$yy3,$green); $img->line($x4,$y4,$xx4,$yy4,$green); $data.=$img->gifanimadd(0,0,0,1); if($teller<20){ $teller++; goto again;} $data.=$im->gifanimend; binmode STDOUT; print $data;

have a good day


In reply to Re^4: rotating cube. by Anonymous Monk
in thread rotating cube. by arraypopper

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