Class::StateMachine,
Term::Interact example,
dispatch table,
IO::Prompter,
Term::Interact,
Term::Menu ...
poorly thought out example
use strict;
use warnings;
use Data::Dump qw/ dd pp /;
my $stash = menu_one(
"say hi or say bye:\n",
[ qr/hi/i => sub { print "hi\n"; $_[1]->{hi}++; 1 }, ],
[ qr/quit|bye|adios/i => sub { print "bye bye\n"; 0 }, ],
);
dd( $stash );
dd(
menu_one( "say why :",
[ qr/.*/ => sub { die "why?!?!?\n"; 0 }, ],
),
);
sub menu_one {
my( $header, @actions ) = @_;
my $ret = 1;
my $stash = {};
while( $ret ){
my $line = getone($header);
ACTION_LOOP:
for my $action ( @actions ){
my( $match, $callback ) = @$action;
if( $line =~ $match ){
$ret = $callback->( $line, $stash );
last ACTION_LOOP;
}
}
}
return $stash;
}
sub getone { print @_; scalar <>; }
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