Think of the problem in reverse: start with an empty field- the "win" state- and play it backwards, with shrapnel coalescing into bubbles, sometimes leaving bubbles at the shrapnel source. By tweaking the rules-in-reverse, you can generate different levels of complexity.

I haven't thought it through in your particular case, just hope it gives you new ideas.


In reply to Re: Challenge: Algorithm To Generate Bubble Blast 2 Puzzles With Difficulty by Yary
in thread Challenge: Algorithm To Generate Bubble Blast 2 Puzzles With Difficulty by Limbic~Region

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