Laurent_R has the key I think. When brute force takes a few seconds, or some tolerable time, thinking over the method may not be worth it, but when brute force makes you wait too long, it needs to be at least helped along, if not abandoned for a better method. In this case, not knowing how you constructed your player value function, can you think of a way to prune out the players that you can't conceive of being in a winning team? If not obvious up front, you could get your code to do something like:

--
I'd like to be able to assign to an luser


In reply to Re: CPU Boundries, Buffering, & Speed Discussion by Albannach
in thread CPU Boundries, Buffering, & Speed Discussion by jdlev

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