Hi, Ken. Good catch on dice_craps, I've changed those lines to roll_craps.

I checked several of the other dice modules, and most of them I saw used the RPG notation (3d6, etc.) to specify the conditions. I felt that people outside the RPG community might not immediately recognize that, and those within it would not have a problem with distinct params. I also checked one that allows for "loaded" dice and felt it was a little too hard for one without a math or statistics background to grasp. Mine is more of a "gut-feel" approach, but given this is Acme, it seemed appropriate. :)

I've also added an explicit statement that nothing is EXPORTed by default as you suggested.

Thanks for the great input!

The answer to the question "Can we do this?" is always an emphatic "Yes!" Just give me enough time and money.

In reply to Re^2: RFC - Acme::Dice by boftx
in thread Released - Acme::Dice by boftx

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