I also strongly suggest you learn how Moose and Moo work. They bring a sane object system into the Perl land and have some very, very good developers working on them.
Moo/Moose later :)
I think its better to first learn why/when/what/whichway ... and only later deal with mechanics/implementation/how-details like moo/moose/badger...bless
To wit http://www.developer.com/author/Matt-Weisfeld-81520.htm / https://en.wikiversity.org/wiki/Object_Oriented_Software_Design#Introductory_Articles
- The Object-Oriented Thought Process
- Moving from Procedural to Object-Oriented Development
- Object Relationships
- Thinking in Objects
- Furthering the Object-Oriented Mindset
- Exploring Encapsulation
- Hiding Data within Object-Oriented Programming
- Protecting Data through Object Oriented Programming
- Putting an Object in a Safe State
- The Components of a Class
- The Evolution of Object-Oriented Languages
- Object Responsibility
- Object Construction
- Inside Constructors
- Encapsulation vs. Inheritance
- Packaging Objects to Preserve Encapsulation
- Object Signatures
- Object Serialization
- Connecting to a Database with JDBC
- Using More Advanced JDBC Features
- Serializing an Object via a Client/Server Connection
- Objects and Client/Server Connections
- Primitives and Object Wrappers
- Objects and Collections
- Objects and Collections: Vectors
- Objects and Collections: ArrayLists
- Objects and Interfaces
- Designing with Interfaces and Abstract Classes
Building Skills in Object-Oriented Design — S.Lott Building Skills in Object-Oriented Design —
Step-by-Step Construction of A Complete Application —
Roulette / Craps / Blackjack / Testing
Why yes, this is just an opportunity to link some new-to-me stuff I found :)
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