But is that how a project like Panopticlick calculates "similarity" across bit-vectors?

I've no idea about pana-pano, that thing, but ostensibly, it can be as simple as counting the number of matching bits (properties):

my $needle = getBits(); my $nBits = unpack '%32b*', $needle; for my $straw ( @haystack ) { my $similarity = unpack '%32b*', $straw & needle; print "Percentage similarity %f\n", $similarity / $nBits * 100; }

For parts/product catalogue type applications, bit-mapped data records can be very effective and efficient, because their attributes tend to have a fixed (and limited) number of values. Ie. Half a dozen colors; half a dozen sizes; 2 or 3 finishes; etc. That means each choice can be represented by a bit position in a vector. Selection can be extremely fast.


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In reply to Re: What is the best way to store and look-up a "similarity vector"? by BrowserUk
in thread What is the best way to store and look-up a "similarity vector" (correlating, similar, high-dimensional vectors)? by isync

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