That's essentially a variation on my "I could generate a point; generate a bunch around that point (using a subrange of the coordinate space, and then fully randomly add a few more, ".
With a few tweaks to constrain the output to the range 0-1, that does produce definite clumps and some odd ones. the main problem with it is the hard edges to the clumps with no graceful transition.
In reply to Re^2: Randomly biased, random numbers.
by BrowserUk
in thread Randomly biased, random numbers.
by BrowserUk
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