yea , probably i wasn't explicit about that. but if i'm looking for the top 10 matches, this implies that i would first need to do a comparison each x with each y to generate a some scoring scheme which i would then need to use as my key for sorting but that beats the purpose. I could to triangulation between x's and then "sort" them into buckets so that x's form different buckets with no 1's in common, then i could say if my x1<=>y has 30 1's in common i know that x2<=>y will have at most (total 1's) - 30 and then go from that. but in the end it usually turns out that this actually slows the whole thing down rather then speeds it up.
As far as bit-strings go. I just implemented the version of my program in perl and speed has amazingly increased, however my c++ version shows a slight decrease in runtime performance when compared to version where i used character arrays instead. I guess this is tied to optimization , maybe (or my bad implementation - which is most probably the true reason) but i guess this is more or less the max that i can get out of my machine (with respect to my programming abilities).
However, I cannot shake this feeling that due to fact that i need only top 10 matches, maybe i could somehow use this to implement a good heuristics. I just cannot wrap my mind around the problem.
anyway,
thank you
baxy
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