This is impossible using a single machine, even if written in highly optimised C or assembler.
I buy that argument for CPU, but GPU works in parallel, so it should be faster -- maybe not fast enough for desired target rate, but certainly to knock down the number of machines required by at least 1000 at minimum :)
In reply to Re^6: Fast algorithm for 2d array queries (GPU OpenGL::Array)
by Anonymous Monk
in thread Fast algorithm for 2d array queries
by baxy77bax
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