Took a look at Math::MatrixReal
Here and found the following which ran for me.
#!/usr/bin/perl -w
use Math::MatrixReal;
$matrix = Math::MatrixReal->new_from_string(<<'MATRIX');
[ 1 2 3 ]
MATRIX
# was a 3x2 matrix in original example, removed these [ 4 5 6 ]
print $matrix . "\n\n"; #added this to example
$matrix2 = Math::MatrixReal->new(3,1); #again, original was a 3x2 matr
+ix
$matrix2->transpose($matrix);
print $matrix2;
Output:
[ 1.000000000000E+00 2.000000000000E+00 3.000000000000E+00 ]
[ 1.000000000000E+00 ]
[ 2.000000000000E+00 ]
[ 3.000000000000E+00 ]
Hope that is helpful
...the majority is always wrong, and always the last to know about it...Insanity: Doing the same thing over and over again and expecting different results...
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