For example, if I place the Gui code in a for loop that does two iterations as follows:
use strict; use warnings; use Tk; use Tk::Pane; my $mw = MainWindow->new; $mw->geometry(q/+100+100/); $mw->title("Test Script"); my %lbhash; # you want to use the listbox to hold your # data, so store the widget's actual object # with the name you want to give it my @choices = ('afg', 'dfg', 'erty'); my @divisional_unit =('Division Unit Left','Division Unit Middle','Div +ision Unit Right'); my $text=""; my $count = 0; my $num=$count++; my $count1 = 0; my $num1=$count1++; my $count2 = 0; my $num2=$count2++; my $count3 = 0; my $num3=$count3++; my @labels=("Left Text Header", "Middle Text Header", "Right Text Head +er"); my @labels1=("LC", "MC", "RC"); my @list = ("LC", "MC", "RC"); my %entry; my $inbox; my %checkbox; my $settings; for (1..2) { foreach my $choice(@divisional_unit){ my $pane = $mw->Scrolled('Pane')->pack(-side => 'left'); #create a has for the entry widget $entry{$labels[$num++]} = $mw->Entry(-textvariable=>$text)->pack(-side +=>'left'); my $checkbox = $mw -> Checkbutton(-text=>$labels1[$num2++], -variable=>\$settings->{checkbuttons}->{$list[$num3++]},-offvalue= +>0,-onvalue=>1)->pack(-side=>'left'); my $label = $pane->Label(-text=> $choice, -bg=>'lightseagreen') ->pack(-side=>'top'); $lbhash{ $choice }{'widget'} = $pane->Listbox(-bg => 'white', -selectmode => 'extended', -exportselection=> 0 )->pack(-side=>'bottom'); #my @random_data; #for(1..20){push @random_data ,int rand(100) } $lbhash{ $choice }{'widget'} ->insert( 'end', @choices); #} } } $mw->Button( -text => "Selections", -command => sub{ foreach my $key( sort keys %lbhash ){ my @selects = $lbhash{ $key }{'widget'}->curselection; print "$key: "; foreach my $select (@selects){ print $lbhash{ $key }{'widget'}->get($select),' '; } print "\n\n"; } foreach my $key1( sort keys %entry ){ my @selects2 = $entry{$key1}->get(); print "$key1:"; foreach my $s (@selects2) { print $s,"\n"; } } print join( "\n", grep { $settings->{checkbuttons}->{$_} +} @list ); } )->pack( -side => 'bottom' ); $mw->Button( -text => "Done", -command => \&exit )->pack(-side=>'botto +m'); MainLoop;
and proceed press the Selection button, the program will only capture the data from the second iteration and not the first. I also get the following message from the debugger:
Use of uninitialized value within @labels in hash element at C:\Users\ +Ettore Vecchione\Desktop\FAO ORG CHART APP\grid3.pl line 58. Use of uninitialized value within @list in hash element at C:\Users\Et +tore Vecchione\Desktop\FAO ORG CHART APP\grid3.pl line 60. Use of uninitialized value within @labels in hash element at C:\Users\ +Ettore Vecchione\Desktop\FAO ORG CHART APP\grid3.pl line 58. Use of uninitialized value within @list in hash element at C:\Users\Et +tore Vecchione\Desktop\FAO ORG CHART APP\grid3.pl line 60. Use of uninitialized value within @labels in hash element at C:\Users\ +Ettore Vecchione\Desktop\FAO ORG CHART APP\grid3.pl line 58. Use of uninitialized value within @list in hash element at C:\Users\Et +tore Vecchione\Desktop\FAO ORG CHART APP\grid3.pl line 60.
The array variables the debugger is reporting are uninitialised and are at the top of the program. See previous post in thread (i.e my @list,@labels). What should I be doing to correct the problem? Is it a problem with local vs. global scoping or is it a garbage collection issue? Thanks again.

In reply to Re^8: TK Gui Help by GuiPerl
in thread TK Gui Help by GuiPerl

Title:
Use:  <p> text here (a paragraph) </p>
and:  <code> code here </code>
to format your post, it's "PerlMonks-approved HTML":



  • Posts are HTML formatted. Put <p> </p> tags around your paragraphs. Put <code> </code> tags around your code and data!
  • Titles consisting of a single word are discouraged, and in most cases are disallowed outright.
  • Read Where should I post X? if you're not absolutely sure you're posting in the right place.
  • Please read these before you post! —
  • Posts may use any of the Perl Monks Approved HTML tags:
    a, abbr, b, big, blockquote, br, caption, center, col, colgroup, dd, del, details, div, dl, dt, em, font, h1, h2, h3, h4, h5, h6, hr, i, ins, li, ol, p, pre, readmore, small, span, spoiler, strike, strong, sub, summary, sup, table, tbody, td, tfoot, th, thead, tr, tt, u, ul, wbr
  • You may need to use entities for some characters, as follows. (Exception: Within code tags, you can put the characters literally.)
            For:     Use:
    & &amp;
    < &lt;
    > &gt;
    [ &#91;
    ] &#93;
  • Link using PerlMonks shortcuts! What shortcuts can I use for linking?
  • See Writeup Formatting Tips and other pages linked from there for more info.