Start with Wotsit, which has specifications for the most popular graphics formats. You'll want to be familiar with pack and unpack. Hopefully you can read C code.

From there, it's probably a good idea to buy or borrow several graphics algorithms books. Abrash is a good place to start, he'll refer to papers and other theory books you can use to brush up on your math. Hopefully, you're already familiar with linear algebra.

Good luck.


In reply to Re: blitting and masking by chromatic
in thread blitting and masking by CodeWright

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