Hello, I would like to be able to pass the memory of GD::Image object to the inline C code instead of saving to file and then opening that in the inline C. Is this possible and if so, can someone lead me to some docs or examples...
use Inline C => DATA => LIBS => '-lgd'; use GD::Image; use Barcode::Code128; my $labelgd = new GD::Image(808,200); my $white = $labelgd->colorAllocate(255,255,255); my $black = $labelgd->colorAllocate(0,0,0); my $red = $labelgd->colorAllocate(255, 0, 0); my $arg_ref; my @text; push (@text,{ 'ptsize' => 112, 'xcoord' => 40, 'ycoord' => 135, 'text' + => 'location' }); push (@text,{ 'ptsize' => 14, 'xcoord' => 40, 'ycoord' => 190, 'text' +=> 'L'.'recid' }); $arg_ref->{'text'} = \@text; # Process Text objects to be placed on label my $font = '/usr/share/fonts/truetype/liberation/LiberationMono-Bold.t +tf'; if ($arg_ref->{'text'}) { for (my $i = 0; $i < scalar @{$arg_ref->{'text'}}; $i++) { $labelgd->stringFT( -$black, $font, @{$arg_ref->{'text'}[$i]}{'ptsize'}, @{$arg_ref->{'text'}[$i]}{'angle'} ? @{$arg_ref->{'text'}[ +$i]}{'angle'} : 0, @{$arg_ref->{'text'}[$i]}{'xcoord'}, @{$arg_ref->{'text'}[$i]}{'ycoord'}, @{$arg_ref->{'text'}[$i]}{'text'} ); } } my $labelgdfile = "label.png"; open (PNG, "> ".$labelgdfile) or die "Can't write $labelgdfile: $!\n"; binmode (PNG); print PNG $labelgd->png; close (PNG); my $raw_image = pack "H*" , process_image($labelgdfile); # ~warn $raw_image,$raw_width,$raw_height; #~ warn $raw_image; __END__ __C__ #include <gd.h> #include <stdio.h> #include <stdlib.h> #include <string.h> void abort_(const char * s, ...) { va_list args; va_start(args, s); vfprintf(stderr, s, args); fprintf(stderr, "\n"); va_end(args); abort(); } SV* process_image(char* file_name) { FILE *fp = fopen(file_name, "rb"); if (!fp) abort_("[read_png_file] File %s could not be opened fo +r reading", file_name); gdImagePtr im; im = gdImageCreateFromPng(fp); char *raw_hex_image_string = (char *)malloc( ( gdImageSX(im) * + gdImageSY(im))+1); raw_hex_image_string[0] = '\0'; int y; for (y=0; y<gdImageSY(im); y++) { int x; for (x=0; x<gdImageSX(im); x+=4) { int four_tuple[4]; int k = 0; for ( k=0; k<= 3; k++) { int pixel; pixel = gdImageGetPixel(im,(x+k),y); if (gdImageRed(im,pixel) > 0 || gdImag +eGreen(im,pixel) > 0 || gdImageBlue(im,pixel) > 0) { four_tuple[k] = 1; } else { four_tuple[k] = 0; } } int first_nibble = 0; first_nibble = (first_nibble << 1) | four_tupl +e[0]; first_nibble = (first_nibble << 1) | four_tupl +e[1]; first_nibble = (first_nibble << 1) | four_tupl +e[2]; first_nibble = (first_nibble << 1) | four_tupl +e[3]; char hexval; switch ( first_nibble ) { case 0: hexval = '0'; break; case 1: hexval = '1'; break; case 2: hexval = '2'; break; case 3: hexval = '3'; break; case 4: hexval = '4'; break; case 5: hexval = '5'; break; case 6: hexval = '6'; break; case 7: hexval = '7'; break; case 8: hexval = '8'; break; case 9: hexval = '9'; break; case 10: hexval = 'A'; break; case 11: hexval = 'B'; break; case 12: hexval = 'C'; break; case 13: hexval = 'D'; break; case 14: hexval = 'E'; break; case 15: hexval = 'F'; break; default: hexval = 'F'; break; } int o; for(o=0; raw_hex_image_string[o]!='\0'; ++o); raw_hex_image_string[o]=hexval; raw_hex_image_string[o+1]='\0'; } } gdImageDestroy(im); fclose(fp); SV * retval = newSVpvf("%s", raw_hex_image_string); free(raw_hex_image_string); return retval; }
In reply to Passing GD::Image object to Inline C by josiah47
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