I'm trying to write a module which turns images into data. 

I would have all my methods receive input in the form of raw data (refs), say 32bit. You do not need any of Magick's or GD's functionality (drawing boxes, writing text onto image etc.) so why have your methods demand Magick or GD object as input? As a convenience to the API user, you could supply a static method to convert a Magick or GD object into the raw data (refs) type your methods require (something like the factory methods some fellow monk mentioned).

But then, if the user already converted their image into 32bit raw data for input to your module's methods, you have little more to do than saving it into a file. Unless your aim is to provide data transformation/validation as well. If that's what you are after then ask for input in a common format, e.g. 32bit pixel data and start your module on this assumption. Much more productive than having to deal with Magick's or GD's internal formats. The biggest disadvantage is that getting a *reference* to image data from those objects may not be possible and your user may have to duplicate data ...

bw, bliako, (swimming) under Poseidon's temple


In reply to Re: Best practice for a module which can use one of multiple image modules by bliako
in thread Best practice for a module which can use one of multiple image modules by Cody Fendant

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