I'd like to replicate what has gone before and ride that horse as far as I can. The module installs fine, and I got the dictionary downloaded. Who would have guessed that it takes 1.83 megs to capture the english language in this way? Let me post a link to the very useful page that the dictionary came from: google code archive. the entry you're looking for is enable1.txt .
Then I try to follow the development on Games::Literati but don't seem to get anywhere on the invocation, and why would I, as right now, the command line has no connection to the dictionary?
C:\Users\tblaz\Documents\evelyn>perl -MGames::Literati=scrabble -e'scr +abble()' < t.txt C:\Users\tblaz\Documents\evelyn>type t.txt ............... ............... ............... .......c....... ......ai....... .......s.header .......t....r.. ...jurors..soup .......o....p.h .upsilon.f..pea .......speering .........s..n.e .........t..g.. .........e..... ........broils. yes 7,8 10,14 7,14 eurmsss C:\Users\tblaz\Documents\evelyn>
Meanwhile, I have an ordinary script as I know how to create them with the location of the dictionary as a script that does not receive reference:
C:\Users\tblaz\Documents\evelyn>type 1.game.pl #!/usr/bin/perl -w use 5.016; use Data::Dump; my $WordFile = 'C:\Users\tblaz\Documents\html_template_data\dict\enabl +e1.txt'; C:\Users\tblaz\Documents\evelyn>
How do I brook this gap?
Thanks all for comments,
In reply to Re^2: using perl to find words for scrabble
by Aldebaran
in thread using perl to find words for scrabble
by Aldebaran
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