For purposes of maintenance and code validation the @letter initialization code may be better written:

my @letters = ('a') x 9, ('b') x 2, ('c') x 2, ('d') x 4, ('e') x 12, ('f') x 2, ('g') x 4, ('h') x 2, ('i') x 9, ('j') x 1, ('k') x 1, ('l') x 4, +('m') x 2, ('n') x 6, ('o') x 8, ('p') x 2, ('q') x 1, ('r') x 6, ('s') x 4, +('t') x 6, ('u') x 4, ('v') x 2, ('w') x 2, ('x') x 1, ('y') x 2, ('z') x 1;

and of course you should always use strictures.

Optimising for fewest key strokes only makes sense transmitting to Pluto or beyond

In reply to Re: Inputing vectors into a scrabble-esque game by GrandFather
in thread Inputing vectors into a scrabble-esque game by Aldebaran

Title:
Use:  <p> text here (a paragraph) </p>
and:  <code> code here </code>
to format your post, it's "PerlMonks-approved HTML":



  • Posts are HTML formatted. Put <p> </p> tags around your paragraphs. Put <code> </code> tags around your code and data!
  • Titles consisting of a single word are discouraged, and in most cases are disallowed outright.
  • Read Where should I post X? if you're not absolutely sure you're posting in the right place.
  • Please read these before you post! —
  • Posts may use any of the Perl Monks Approved HTML tags:
    a, abbr, b, big, blockquote, br, caption, center, col, colgroup, dd, del, details, div, dl, dt, em, font, h1, h2, h3, h4, h5, h6, hr, i, ins, li, ol, p, pre, readmore, small, span, spoiler, strike, strong, sub, summary, sup, table, tbody, td, tfoot, th, thead, tr, tt, u, ul, wbr
  • You may need to use entities for some characters, as follows. (Exception: Within code tags, you can put the characters literally.)
            For:     Use:
    & &amp;
    < &lt;
    > &gt;
    [ &#91;
    ] &#93;
  • Link using PerlMonks shortcuts! What shortcuts can I use for linking?
  • See Writeup Formatting Tips and other pages linked from there for more info.