Opaque is "1", transparent is "0", that's correct. When 0th (alpha in that case) channel was discarded, its content was irrelevant. Your code is not equivalent, it produces RGBA PNG image (partial random transparency over diagonal). Simply write:

raw_storechannels => 3,

then Imager will discard 4th (3d, counting from 0) i.e. alpha channel on reading, and then, too, its content would be irrelevant (ROSYBROWN's 4th byte could be any). Then file created will be opaque RGB PNG.

As an aside, I find Imager documentation excellent, but then all people are different, they say :)


In reply to Re^3: How to create and save an image from RGB values by vr
in thread How to create and save an image from RGB values by bliako

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