With PDL, you'd want to use PDL::FFTW3, which as its name suggests uses v3 of FFTW.

That itself might be considered not-the-latest thing, since like the rest of current PDL, it doesn't (last I checked, and again just now) have the capability to use GPUs. For API-compatible options for GPU, NVidia's CUFFT is probably a good starting point.


In reply to Re: Detection of faulty equipment based on anomaly in sound by etj
in thread Detection of faulty equipment based on anomaly in sound by anupelgi

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