I think the ideal way to visualise a lot of x/y/z points would be points3d:
use PDL; use PDL::Graphics::TriD; # load your data maybe as 3 same-length vectors, one each for x,y,z points3d([$x,$y,$z]);
In perldl, try demo 3d to see more. (In current PDL you need both OpenGL and OpenGL::GLUT installed to get the OpenGL TriD stuff working; it is planned to bring this back to only needing OpenGL again)

In reply to Re^2: Fast and light-weight animation solution by etj
in thread Fast and light-weight animation solution by perreal

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