Are you sure beginPath() returns something persistent? For example, if you are using this beginPath(), it returns nothing:

void QQuickContext2D::beginPath()

see: https://codebrowser.dev/qt5/qtdeclarative/src/quick/items/context2d/qquickcontext2d.cpp.html#_ZN15QQuickContext2D9beginPathEv

But you do get some value in p1, p2. This may be the current path, previous paths not persisting.

If there is a Path constructor then you could create your paths in the Canvas (not via context). Then paint them as you do in onPaint and check inclusion in the MouseArea. But diagonally looking, I did not see any! If none is available, just find+reuse a Shape class with its own PointInShape() method. Then all you have to do in onPaint is to extract the path and supply it to context or supply context to Shape to draw the path.

bw, bliako


In reply to Re: [OT] QML Canvas Context2D and mouse input by bliako
in thread [OT] QML Canvas Context2D and mouse input by afoken

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