I guess I'll mention VideoLAN::LibVLC, though I only implemented callbacks to process video frames. The design is all set to be able to handle the audio frames, but that code isn't written yet. It would help with the real-time aspect though, if you wanted details like the timestamp of the audio frame at the time it was decoded/captured. If you go that route I'm happy to offer advice on the code, but I don't really have time to develop it myself.

Also, I haven't tested it on new versions of libvlc since 2019, so there might be even more work to do, depending on which version of libvlc you want to use.

I'd also recommend getting familiar with Inline::C if you aren't already.


In reply to Re^2: Audio input and processing - recommendations by NERDVANA
in thread Audio input and processing - recommendations by Ashx

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