It's possible this is because
srandom's dealing with the number of CPUs available is interacting with the way MCE (or at least this use of it) does multi-threading.
PDL->random is supposed to have its
srandom done in a "main" POSIX thread, and then
random is called any number of times in each POSIX thread, using widely separated bits of "randomness" stored centrally for each thread. Therefore, it is highly recommended that you call the
srandom in the main thread before you create any sort of thread, so they won't all call
srandom with extremely similar starting conditions, and therefore getting results similar to what you're seeing.
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