OpenGL::Sandbox already has
textures, but more importantly,
Buffer Objects which can be
memory mapped to load them with data, and then used in
shaders. In other words, I'm already to the point where I'd like to have Model data packed in buffers so I can just dump it into the graphics card quickly. Even more awesome would be if I could pre-allocate the memory-mapped buffers for the Model object prior to loading an STL file so that the data was already in the graphics card by the time it finished loading.
*that* would perhaps be too much optimization.
Maybe equally awesome would be if there was an option to tell PDL to use a memory buffer of the caller's choosing as the storage for an ndarray, so that I could have it backed by one of the memory-maps.
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