I have a simple module called My.pm:
package My; print "Loading...\n"; sub Run { print "Running\n" }

If I were to try to load, remove it from the symbol table, and reload it (as done by Module::Refresh::refresh_module):

use My; delete $INC{"My.pm"}; undef &My::Run; # Why do this?! delete $My::{Run}; require My; eval "My::Run()"; My::Run();

Then I'd see output like this:

Loading... Loading... Running Undefined subroutine &My::Run called at -e line 1.
Question 1: why does the undef statement makes the next require fail?

I can get around that by simply removing that line:

use My; delete $INC{"My.pm"}; delete $My::{Run}; require My; eval "My::Run()"; My::Run();
Then I'd see output like this:
Loading... Loading... Running Running

Now to the interesting part:

use My; <STDIN>; # NEW delete $INC{"My.pm"}; delete $My::{Run}; require My; eval "My::Run()"; My::Run();

During the pause, update My.pm to have a different output message.

Then press enter to continue:

Loading... Loading... Running again Running

One step further, during the pause, remove the Run function and observe:

Loading... Loading... Running again

Question 2: How to reload a module without having to use an eval (like eval "My::Run()")

Thanks,

~Tim


In reply to Refresh a Module by Timka

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