how do you parameterize x, y and z anyway. You have a lot of something.x and somethingelse.y.
I'm still getting to that, but it seems that in JS, any place you can write o.x you can also write o['x'], so, I'm hoping that by extension, instead of:
function doStuff( x, y, z ) {
...
oo.x.thing = p.y.max * qq.z.min;
...
}
I can also write:
function doStuff( a, b, c ) {
...
oo[a].thing = pp[b].max * qq[c].min;
...
}
I'm still cleaning up and refactoring other parts, so I haven't tried that yet; but from what I read, and a couple of small tests, I think it will work.
If any JS guys are following along and can verify that (or not), I'd be grateful.
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