"Φοβοῦ τοὺς Δαναοὺς καὶ δῶρα φέροντας."

I tried to make your idea my own, simplifying it as much i could:

#!/usr/bin/env perl use strict; use warnings; use Thread::Queue; use Data::Dump; my $width = 10; my $height = 10; my $queue = Thread::Queue->new(); for my $y ( 0 .. $width - 1 ) { my @colors = (); for my $x ( 0 .. $height - 1 ) { push @colors, mandelbrot(); } $queue->enqueue( [ $y, @colors ] ); } $queue->end; while ( defined( my $item = $queue->dequeue ) ) { dd $item; } # this is really a fake! sub mandelbrot { int rand 20; } __END__ karls-mac-mini:monks karl$ ./queue2.pl [0, 1, 16, 19, 13, 18, 18, 7, 10, 8, 7] [1, 2, 10, 0, 3, 2, 2, 2, 8, 3, 10] [2, 12, 5, 10, 5, 0, 14, 10, 10, 18, 5] [3, 13, 2, 11, 4, 16, 9, 19, 11, 5, 0] [4, 14, 3, 7, 18, 0, 17, 17, 16, 0, 8] [5, 4, 13, 3, 3, 10, 17, 13, 16, 11, 17] [6, 5, 2, 0, 17, 10, 1, 13, 10, 12, 3] [7, 18, 8, 1, 12, 13, 16, 0, 11, 14, 17] [8, 5, 10, 5, 19, 6, 17, 3, 10, 18, 16] [9, 1, 15, 10, 17, 8, 11, 18, 2, 18, 6]

I think $Q->enqueue( [ $Y, @colors ] ); is a typo - it should be $Q->enqueue( [ $y, @colors ] );.

In your while loop i ran into some undefinedness which i tried to fix.

I was quite surprised that $image->setpixel( $_, $y, $colors[ $_ ] ) for 0 .. $#colors; works. Learning never stops.

Here is how i create my image and my palette:

use Imager; open( URANDOM, "</dev/urandom" ) # NTSC ;-); read( URANDOM, $_, 4 ); close URANDOM; srand( unpack( "L", $_ ) ); my $image = Imager->new( xsize => $width, ysize => $height ); my $white = Imager::Color->new( 255, 255, 255 ); my $black = Imager::Color->new( 0, 0, 0 ); my @palette; for ( 1 .. 20 ) { my ( $r, $g, $b ) = map { int rand 255 } 1 .. 3; push @palette, Imager::Color->new( $r, $g, $b ); } # dd \@palette;

Well, still some omissions but perhaps step-by-step i get the idea.

Update:

... use Devel::Size qw( total_size ); use Time::HiRes qw ( time ); ... $width = 1280*4; $height = 1024*4; ... __END__ Image Size 20 MP Queue Size 640.627 MByte Took 8.150 seconds

Best regards, Karl

«The Crux of the Biscuit is the Apostrophe»


In reply to Re^4: Threads From Hell #3: Missing Some Basic Prerequisites by karlgoethebier
in thread Threads From Hell #3: Missing Some Basic Prerequisites [Solved] by karlgoethebier

Title:
Use:  <p> text here (a paragraph) </p>
and:  <code> code here </code>
to format your post, it's "PerlMonks-approved HTML":



  • Posts are HTML formatted. Put <p> </p> tags around your paragraphs. Put <code> </code> tags around your code and data!
  • Titles consisting of a single word are discouraged, and in most cases are disallowed outright.
  • Read Where should I post X? if you're not absolutely sure you're posting in the right place.
  • Please read these before you post! —
  • Posts may use any of the Perl Monks Approved HTML tags:
    a, abbr, b, big, blockquote, br, caption, center, col, colgroup, dd, del, details, div, dl, dt, em, font, h1, h2, h3, h4, h5, h6, hr, i, ins, li, ol, p, pre, readmore, small, span, spoiler, strike, strong, sub, summary, sup, table, tbody, td, tfoot, th, thead, tr, tt, u, ul, wbr
  • You may need to use entities for some characters, as follows. (Exception: Within code tags, you can put the characters literally.)
            For:     Use:
    & &amp;
    < &lt;
    > &gt;
    [ &#91;
    ] &#93;
  • Link using PerlMonks shortcuts! What shortcuts can I use for linking?
  • See Writeup Formatting Tips and other pages linked from there for more info.