Perhaps a diagram will help.

print "main start\n"; &mySub(4); print "main end\n"; sub mySub { my ($oldValue, $callDepth, @leftOvers) = @_; if (!defined $oldValue) { $oldValue = 0; } if (!defined $callDepth) { $callDepth = 0; } # Increment call depth each time we get into mySub() $callDepth++; my $indentSize = $callDepth * 2; my $indentSpaces = sprintf("%${indentSize}s", ""); # Show we've arrived -- indent according to call depth print "${indentSpaces}mySub($oldValue) BEGIN\n"; # Cut value in half and recurse until zero my $newValue = int($oldValue / 2); if ($newValue > 0) { &mySub($newValue, $callDepth); } # Show we've returned -- indent according to call depth print "${indentSpaces}mySub($oldValue) END\n"; # Bye-bye return; }

Results:

main start mySub(4) BEGIN mySub(2) BEGIN mySub(1) BEGIN mySub(1) END mySub(2) END mySub(4) END main end

Diagram of how it works (conceptually, if not implementorily):

  main start   main() mySub()
    ^
    |
    +-- You are here
        You call mySub(4)
  mySub(4) BEGIN   main() mySub(4)
            ^
            |
            +-- You are here
                You call mySub(2)
    mySub(2) BEGIN   main() mySub(4)
            mySub(2)
              ^
              |
              +-- You are here
                  You call mySub(1)
      mySub(1) BEGIN
 
 
 
      mySub(1) END
  main() mySub(4)
            mySub(2)
              mySub(1)
                ^
                |
                +-- You are here
  
    mySub(2) END   main() mySub(4)
            mySub(2)
              ^
              |
              +-- You are here
  mySub(4) END   main() mySub(4)
            ^
            |
            +-- You are here
  main end   main() mySub()
    ^
    |
    +-- You are here


In reply to Re: recursion basics by marinersk
in thread recursion basics by wrinkles

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